
Whenever you hit a monster with an ability you have a chance to inflict a Critical Hit dealing double damage, or more depending on your Critical Damage stat. Hitting a monster with our Bash ability, which has a 210% multiplier, will inflict between 11 damage. We'll take a level 28 Warrior using a sword and a shield:īase weapon damage BWD: (min 128, max 169) Let's plug in some numbers and see what we get: But on the other hand, as you level up you'll find items having more Power on them, so your damage will increase as you obtain better gear. The damage multiplier derived from Power is computed using the following formula:įor heroes level 1-50: Power Multiplier = Power / įor heroes level 51-60: Power Multiplier = Power / įor heroes level 70: Power Multiplier = Power / 200Īs you can see, the multiplier goes down as you level up. Note: all heroes have a base weapon damage of 1 even without any gear on them.

If you hero is a mage and has a tome equipped, the damage from your tome is added to your BWD.įor dual wielders the BWD is computed as the average damage of the two weapons.Įxample 2, warrior dual wielding two swords: Please note that BWD is actually a range specified as the minimum and maximum damage a weapon can inflict, the actual damage is chosen randomly in that interval whenever you hit a monster. You can find out the Power Multiplier (PM) in your detailed stats.

Weapon Damage (WD) is computed taking into account your Base Weapon Damage (BWD) which is the damage written on your weapon, and a multiplier derived from your Power attribute. That means it will inflict 2.1 X Weapon Damage when you use it. For example, the warrior attack ability Bash has a multiplier of 210% at ability level 1. The scale factor is displayed on the ability's tooltip.

Most abilities scale their damage with what is called weapon damage.
